MMKProspects
Production systems / Architecture

Every
decision has an owner.

These maps turn creative direction into clear build plans, visible checkpoints, and human approval.

What is shown
Decisions, dependencies, and proof
What stays protected
Unreleased story material and production infrastructure
Where it applies
Games, audio, technical art, connected media
System 01 / World to build

Creative truth into a shippable zone.

Emotional law, story rules, gameplay contracts, reusable components, assembly, and validation stay distinct so the world remains expressive while implementation stays clear.

Soul documentStory rulesGameplay lockComponentsZone assemblyProof checkpoint
System 02 / Episode architecture

Eighteen production loops, grouped by result.

The plan grows through foundation, spatial build, abilities, world expansion, completion, and release. Each group has a clear result before the scope expands.

Foundation 01-02Space 03-06Abilities 07-10World 11-14Completion 15-16Release 17-18
System 03 / Runtime audio

Movement connected to sound.

Animation timing maps to a named notify, resolves to a gameplay tag, routes through an authored MetaSound variation, and lands in the runtime submix.

AnimationAnimNotifyGameplay tagMetaSoundSubmix
System 04 / Media operations

Automation under human approval.

Intent, routing, generation, review, source, and publication stay separate so unfinished work does not quietly become public work.

BriefRouteBuildApprovalManifestRelease
Using the maps

Diagrams that make the work accountable.

Each map answers four practical questions: who owns the decision, what it depends on, what proves it, and what must wait for approval.

Ownership

One source for each decision.

Story, gameplay, assets, audio, and release status stay connected instead of quietly contradicting each other.

Results

What the build actually proves.

Build captures, comparison boards, test results, and manifests replace unsupported completion claims.

Boundaries

Architecture without exposing the work.

The system is explained without exposing private repositories, unreleased story material, or production credentials.